CLI Reference
Complete command index generated from the maintained CalmUI CLI data.
calmui dev localization
Read a batch of project translations for a culture without changing Unreal culture.
calmui dev localization [project] --query <json|-> [--process-id <pid>] [--timeout-ms <milliseconds>]
--query <json|->(required): requestId, culture, optional sourceCulture/refresh, and entries containing key/defaultValue. Use - to stream JSON from stdin (up to 1 MiB).--process-id <pid>: Target the selected Unreal process; omission selects an available runtime.--timeout-ms <milliseconds>: Bound the wait for the Unreal response.
Exit codes: 0 for a received reply, 1 for a connection/timeout error, 2 for invalid arguments. Inspect reply.ok for lookup validation.
Requires localization.query.v1. Does not modify game language or translation assets.
calmui --version [--json]
Print CLI, Core, Compiler, .cuipack, and Development protocol versions from CalmUIVersion.json.
calmui --version [--json]
-V: Same as --version.--json: Print core/paint/cuipack/dev/css versions, the git SHA, and the combined fingerprint as one JSON object instead of the human-readable lines.
Exit codes: 0 on success, 2 if the command line is not recognized.
calmui validate <entry.calmui>
Compile the component graph and report diagnostics without writing a package.
calmui validate <entry.calmui> [--project-root <dir>] [--style <file>]
entry.calmui(required): Root component file.--project-root <dir>: Project root. Defaults to the entry parent directory.--style <file>: Global CSS file, repeatable. Paths are relative to the project root.
Exit codes: 0 if the graph is valid, 1 on compiler errors, 2 on invalid arguments.
calmui validate <file.html>
Validate a static HTML/CSS document against CSS Profile v0.4.
calmui validate <file.html> --css <file.css> [--font <family=file.ttf>] [--fallback-font <family=file.ttf>] [--asset <asset://uri=file.png>] [--viewport <width>x<height>] [--scale <number>]
--css <file.css>(required): Stylesheet to validate.--font <family=file.ttf>: Optional project font mapping. Inter 4.1 is built in.--fallback-font <family=file.ttf>: Ordered fallback font mapping.--asset <asset://uri=file.png>: Mapped PNG resource.--viewport <width>x<height>: Logical viewport. Default 1280x720.--scale <number>: UI scale. Default 1.
Exit codes: 0 if layout succeeds, 1 on validation/layout errors, 2 on invalid arguments.
calmui typecheck [entry.calmui]
Type-check component TypeScript and print Store/action schema hashes.
calmui typecheck [entry.calmui] [--project-root <dir>] [--style <file>]
entry.calmui: Optional. With no arguments, typechecks the Showcase MainMenu with tokens.css and global.css.--project-root <dir>: Project root.--style <file>: Global CSS file, repeatable.
Exit codes: 0 if typecheck succeeds, 1 on compiler/script errors, 2 on invalid arguments.
calmui build <entry.calmui>
Compile a versioned .cuipack. Shipping omits source maps and does not need .calmui files at runtime.
calmui build <entry.calmui> --output <file.cuipack> [--configuration development|shipping] [--project-root <dir>] [--style <file>] [--package-name <name>] [--screen name|entry|layer|input|retention|cursor[|enterClass|enterMs|exitClass|exitMs]] [--theme <name>] [--variable <name=value>]
entry.calmui(required): Root component.--output <file.cuipack>(required): Output path.--configuration development|shipping: Package configuration. Default development.--project-root <dir>: Project root.--style <file>: Global CSS file, repeatable.--package-name <name>: Stable package name used to derive package identity.--theme <name>: Resolve the named [data-calmui-theme] CSS-variable layer into the package.--variable <name=value>: Repeatable final CSS-variable override for authoring and automation.--screen name|entry|layer|input|retention|cursor[|enterClass|enterMs|exitClass|exitMs]: Repeatable screen descriptor. The optional transition fields name ordinary CSS classes and deterministic lifecycle durations in milliseconds. Layers: hud, screen, overlay, modal, tooltip; input: passthrough, game-and-ui, ui-only, block-below; retention: destroy or keep-alive.
Exit codes: 0 on success, 1 on compile/encode errors, 2 if --output is missing or arguments are invalid.
calmui inspect <file.cuipack>
Print package format, component counts, script metadata, schema hashes, and source-map presence.
calmui inspect <file.cuipack>
file.cuipack(required): Package to inspect.
Exit codes: 0 if the package loads, 1 if it is invalid.
calmui inspect css-profile
Print the CSS Profile version and the supported, engine-internal, and future property counts (or the full property lists with --json).
calmui inspect css-profile [--json]
--json: Print { version, supported, engineInternal, future } with the full property-name arrays instead of counts.
Exit codes: 0 on success, 2 on invalid arguments.
Reads the same CSS Profile source the CSS support matrix (/docs/styling/css-reference) documents.
calmui screenshot [project]
Render the real Studio Core WASM/WebGL preview to a deterministic PNG without opening the Studio window.
calmui screenshot [project] --output <file.png> [--entry <file.calmui>] [--viewport <width>x<height>] [--time-ms <milliseconds>] [--state default|hover|active|focus|gamepad-focus|disabled|holding] [--target <id|test-id|class>]
project: CalmUI project path. Defaults to the current directory.--output <file.png>(required): PNG output path.--entry <file.calmui>: Entry component. Defaults to the project entry.--viewport <width>x<height>: Logical preview size. Default 1280x720.--time-ms <milliseconds>: Deterministic animation and transition time.--state <state>: Optional forced interaction state.--target <id|test-id|class>: Element used with a non-default state.
Exit codes: 0 when the PNG is written, 1 on project, build, render, or write failure, 2 on invalid arguments.
calmui graph <entry.calmui>
Print the deterministic component dependency graph.
calmui graph <entry.calmui> [--project-root <dir>] [--style <file>]
entry.calmui(required): Root component.--project-root <dir>: Project root.--style <file>: Global CSS file, repeatable.
Exit codes: 0 on success, 1 on compiler errors, 2 on invalid arguments.
calmui format <file-or-directory>...
Format .calmui, CSS, and JSON sources with the same canonical formatter used by Studio.
calmui format <file-or-directory>... [--check]
file-or-directory(required): One or more source files or directories. Directories are scanned recursively.--check: Do not write files; fail when any supported source needs formatting.
Exit codes: 0 when sources are formatted or already clean, 1 on malformed input or a --check mismatch, 2 when no target is provided.
Scans .calmui, .css, and .json while ignoring .git, node_modules, build, Binaries, Intermediate, and Saved directories.
calmui generate unreal-schema
Generate the current project C++ Store/action IDs and reflection manifest.
calmui generate unreal-schema [--project <path>]
--project <path>: Project path. Defaults to the current directory and searches upward for calmui.config.json.
Exit codes: 0 if generation succeeds, 1 if the Node generator fails, 2 on invalid arguments.
calmui generate types
Generate TypeScript types, runtime metadata, C++ IDs, and the manifest from the project Store schema.
calmui generate types [--project <path>]
--project <path>: Project path. Defaults to the current directory and searches upward for calmui.config.json.
Exit codes: 0 if generation succeeds, 1 if the Node generator fails, 2 on invalid arguments.
Both commands synchronize every generated contract. Breaking schema changes require a higher schema version.
calmui dev [project]
Run the loopback compiler daemon, watcher, LastKnownGood cache, and Unreal Dev Protocol server.
calmui dev [project] [--port <port>] [--verbose]
project: Project directory or a path below it. The CLI searches upward for calmui.config.json.--port <port>: Loopback TCP port. Use 0 to request an ephemeral port.--verbose: Show detailed watcher and patch events.
Exit codes: 0 after a clean stop, 1 on configuration, initial compilation, or server failure, 2 on invalid arguments.
calmui dev status
Query the live daemon for its port, revision, project, and connected Unreal runtime count.
calmui dev status [project]
project: Path used to find calmui.config.json.
Exit codes: 0 when the daemon answers, 1 when it is offline or does not answer.
calmui dev shutdown
Request authenticated graceful shutdown of the daemon session owned by a workspace.
calmui dev shutdown [project] [--timeout-ms <milliseconds>]
project: Path used to find calmui.config.json and its active discovery session.--timeout-ms <milliseconds>: Maximum wait for the authenticated acknowledgement.
Exit codes: 0 after acknowledgement, 1 when no valid owned session answers, 2 on invalid arguments.
Studio uses this before forcing termination of an older same-workspace daemon.
calmui dev inspect
Request and validate one or every active Unreal runtime inspector snapshot through the Dev Protocol.
calmui dev inspect [project] [--json] [--all]
project: Path used to find calmui.config.json.--json: Write the complete snapshot as JSON, including Store and Action Log.--all: Collect all active engine/world/Local Player/view targets. JSON output becomes an array.
Exit codes: 0 for a complete snapshot, 1 on connection, timeout, or incomplete inspector data.
calmui dev reload
Force an authoritative Development package sync without restarting PIE.
calmui dev reload [project]
project: Path used to find calmui.config.json.
Exit codes: 0 when the request is sent, 1 when the daemon is offline.
calmui dev project-info
Read structured Unreal project, package registry, capabilities, and available cultures.
calmui dev project-info [project] [--timeout-ms <milliseconds>]
project: Path used to find calmui.config.json.--timeout-ms <milliseconds>: Bound the Unreal response wait from 1 to 300000 ms. Default 30000.
Exit codes: 0 with JSON output, 1 when Unreal/daemon is unavailable or returns invalid data.
calmui dev import-package
Ask the connected Unreal Editor to import or refresh a CalmUI Package Asset.
calmui dev import-package [project] --source <file> --asset-path </Game/...>
--source <file>(required): Built Development .cuipack.--asset-path </Game/...>(required): Destination UCalmUiPackageAsset path.
Exit codes: 0 when Unreal imports and saves the asset, 1 on timeout/import failure, 2 on missing arguments.
calmui dev select-asset
Open the connected Unreal Content Browser picker for a supported host asset.
calmui dev select-asset [project] --kind image|font --uri <asset://...>
--kind image|font(required): Select UTexture2D or UFontFace.--uri <asset://...>(required): Neutral manifest URI receiving the soft object path.
Exit codes: 0 with JSON selection data, 1 on timeout, 2 on invalid arguments.
calmui dev culture
Switch the connected Unreal Development preview culture and trigger localized relayout.
calmui dev culture [project] --culture <name>
--culture <name>(required): Unreal culture name such as en or pl.
Exit codes: 0 with the selected culture, 1 on timeout/rejection, 2 when --culture is missing.
calmui studio [project]
Open the installed CalmUI Studio desktop app for a project.
calmui studio [project]
project: Project directory. Defaults to the current directory.
Exit codes: 0 after Studio exits cleanly, 1 if Studio cannot be launched, 2 on invalid arguments.
The release CLI resolves Studio beside the installed or portable artifact; PATH is not required.
calmui test dev-reload
Run the Unreal live-reload, reconnect, inspector, and LastKnownGood test suite.
calmui test dev-reload [--engine-root <path>] [--timeout <seconds>] [--skip-build]
--engine-root <path>: Unreal Engine 5.7 root.--timeout <seconds>: Fixture timeout.--skip-build: Reuse a current native SDK and Unreal plugin build.
Exit codes: 0 when every assertion passes; non-zero on build, timeout, protocol, runtime, or cleanup failure.
calmui test script
Run CalmUiScriptTests and CalmUiTypeScriptPipelineTests through CTest.
calmui test script
Exit codes: 0 if CTest succeeds, 1 otherwise.
calmui test ue
Run headless Unreal fixture manifests against the production runtime.
calmui test ue (--fixture <name> | --all) [--resolution <width>x<height>] [--screenshot] [--update-golden] [--tolerance <0..1>] [--engine-root <path>] [--timeout <seconds>] [--skip-build] [--reporter studio-json]
--fixture <name>: One fixture name. Mutually exclusive with --all.--all: Run every fixture. Mutually exclusive with --fixture.--resolution <width>x<height>: Override screenshot resolution.--screenshot: Capture screenshots.--update-golden: Write current screenshots as declared goldens.--tolerance <0..1>: Mean pixel tolerance override.--engine-root <path>: Unreal Engine 5.7 root. Also CALMUI_UNREAL_ENGINE_ROOT or UE_ROOT.--timeout <seconds>: External process timeout.--skip-build: Skip Core SDK and sandbox rebuild. Use only after a current-source build.--reporter studio-json: Emit versioned, prefix-delimited JSON progress events while preserving normal CLI output.
Exit codes: Non-zero on timeout, crash, failed assertion, missing screenshot, golden mismatch, or invalid options (2 when both/neither --fixture and --all are set).
Win64 sandbox only.
calmui migrate [project]
Preview or apply an atomic project-schema migration with a source backup.
calmui migrate [project] [--check|--dry-run] [--from <version>] [--to <version>]
--check: Print the migration plan without writing.--dry-run: Print the plan without writing.--from <version>: Require the detected source schema to match.--to <version>: Target schema. Current target is 1.
Exit codes: 0 for a valid plan or completed migration; 1 on unsupported schema, backup, parse, or write failure.
calmui doctor [--project
Run environment/consistency checks (versions, WASM fingerprint, Studio debug Vite, MSVC toolset, dev-server.json health, plugin drift, disk space, input mode) and print a verdict for each.
calmui doctor [--project <uproject dir>] [--json]
--project <uproject dir>: Scope the dev-server, plugin-drift, and input-mode checks to this Unreal project.--json: Print a JSON array of {id, status, detail, fix} instead of the table.
Exit codes: 0 when every check passes, 1 when at least one check fails, 2 for invalid arguments.
Studio's Diagnose action (command palette and Unreal dashboard) runs this command.
calmui support bundle
Create a local sanitized diagnostics bundle without project source, assets, secrets, or environment values.
calmui support bundle [project] [--output <directory>]
--output <directory>: Bundle output directory.
Exit codes: 0 on success, 1 when output or configuration cannot be read.
calmui release build|unreal-plugin|validate-marketplace
Build local release-candidate artifacts from a CalmUI source checkout.
calmui release build|unreal-plugin|validate-marketplace
Exit codes: 0 when packaging and validation pass; 1 on any failed release gate.
Contributor command. It requires a clean committed worktree and does not publish a release.
calmui validate unreal-plugin
Check a release plugin for required modules, shaders, libraries, notices, versions, and forbidden local paths.
calmui validate unreal-plugin <path>
path(required): Standalone CalmUI plugin directory.
Exit codes: 0 when validation passes; 1 for an incomplete or non-portable package.
calmui debug paint-frame
Write a deterministic diagnostic PaintFrame. This is not a shipping .cuipack.
calmui debug paint-frame --output <file.cuipaint> [--dump]
--output <file.cuipaint>(required): Output path.--dump: Print commands to stdout.
Exit codes: 0 on success, 1 on encode/write errors, 2 if --output is missing.
calmui inspect-paint-frame <file.cuipaint>
Decode and dump a diagnostic .cuipaint file.
calmui inspect-paint-frame <file.cuipaint>
file.cuipaint(required): PaintFrame file.
Exit codes: 0 on success, 1 on decode errors.