CalmUI
Blueprint

Use the Advanced Local Player API

Access structured Store operations, subscriptions, and package lifetime controls.

Most CalmUI nodes take a Player Controller directly. You do not need to fetch a subsystem to open screens, set or read scalar Store values, listen for one action, show notifications, read input prompts, or create a world surface.

Advanced nodes with a Target pin expose the object that manages UI for one player. Unreal calls it a Local Player Subsystem. Use it for structured object and keyed-array writes, fine-grained Store subscriptions, raw action dispatch, notification queue inspection, input profiles, or explicit package lifetime.

  1. In the Level Blueprint, add Get Player Controller.
  2. Leave Player Index = 0 for a single-player game.
  3. Add Get CalmUI Local Player Subsystem from CalmUI | Advanced.
  4. Connect the controller's Return Value to its Player Controller pin.
  5. Connect the subsystem's Return Value to Target on the advanced node.
Get Player Controller feeding Get CalmUI Local Player Subsystem, whose Return Value is the Target of Bind Event to On CalmUI Input Policy Changed and of Is CalmUI Blocking Game Input
Get Player Controller → Get CalmUI Local Player Subsystem → Target on the advanced nodes.

This example uses the subsystem's Return Value as Target for two advanced nodes at once: Bind Event to On CalmUI Input Policy Changed, whose matching Custom Event receives the new Policy, and Is CalmUI Blocking Game Input, whose result feeds a Branch before printing the outcome.

Use that same Player Controller on Open CalmUI Screen. In a Player Controller Blueprint, use Self instead of looking up player 0. For split-screen, each player needs the object from their own controller.

Getting this object does not load a package. Before accessing package-backed values or subscribing, wait for Open CalmUI Screen → Completed or load the package first.

If the object is invalid, check that your controller belongs to a local player. A dedicated server has no local screen to control.